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Wednesday, March 9, 2011

9A

To me, I think the first weak point I see is we didn't well decided about what kind of game are we making. we just come up with a story, but didn't really notice it's a game. so we didn't consider well about the type, or genre. what is the specific player of our game is also not considered. our game is a game of chance, so i considered it can be a PC game. Like plants vs. zombies. if we come out with enough levels for this game, it will work. And another solution I came up is it can be an iphone game. that will make it easier, in stead of using computer keyboard, we can use the accelerometer. that way, players could just need hold the phone and turn to left or right to balance the character. and also, i guess it will become popular in mobile, since today many people having a iphone. and it won't cost too much money and time. it should be long-run in iphone.

secondly, i would like to talk about one of our strong point. the game we made is about college life. basically it is a game for youth. Like what i say in the first point, many young people today like to get a iphone, so it will be popular. and the most important thing is our game is related to their real life. people will get more into it when the story is happened all around them. that can be a really interesting topic in chatting. like "did you get home last time?" "" ya, it is hard to balance myself, because i am really really drunk. but I did it. and this time i just used xxx minutes."

I think the Mechanics is the easiest on the talk with others. when the story and type of game is decided, and clearly to everybody. it is not hard to come up the mechanics. The game designers are all very familiar with different games. so just follow the basic rules of mechanics. like the game in computer, we use keyboard. the complex of control is as well as the complex of game. a easy game can just use arrows. but some complex games we should combine mouse and keyboard together. for example, online games. a mobile game, we should simplified the mechanic. What I mean it is easy is because, there is already a rule here about mechanics. if game designer changed it, players will have to spend time get familiar with this new mechanic.

so just follow the arrows are direction, the space are jump is good enough.
this is what i thought about game design.

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